GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of satisfying player's diverse tastes while executing an interlocking performance by a plurality of game machines.SOLUTION: A sub-integration control unit 83 of a Pachinko machine 50 executes image performance display by a performance patt...

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1. Verfasser: KUBO KEITA
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine capable of satisfying player's diverse tastes while executing an interlocking performance by a plurality of game machines.SOLUTION: A sub-integration control unit 83 of a Pachinko machine 50 executes image performance display by a performance pattern display device 6, an audio performance by a speaker 30, a frame lamp display performance by various kinds of frame LEDs and a lamp 31a, and a board lamp display performance by various kinds of board LEDs and a lamp 31b. When a normal performance for performing an event occurring following progress of a game overlaps with a live performance simultaneously executed by a plurality of Pachinko machines when a predetermined execution period arrives, one of the normal performance and the live performance is determined as a predominant performance by operation of a jog dial 68 and a performance button 67. The image performance display of the performance pattern display device 6 in execution of the live performance is set to be one of the normal performance and the live performance corresponding to the determined predominant performance. Thus, while an effect of the live performances executed simultaneously is being maintained, a taste of a player desiring some normal performances is satisfied.