PACHINKO MACHINE
PROBLEM TO BE SOLVED: To achieve a Pachinko machine enabling a player to appropriately easily determine stop or continuation of a game by suggesting whether a game state is a probability variable game state at predetermined timing.SOLUTION: In the middle of a jackpot game, a speaker outputs a "...
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Zusammenfassung: | PROBLEM TO BE SOLVED: To achieve a Pachinko machine enabling a player to appropriately easily determine stop or continuation of a game by suggesting whether a game state is a probability variable game state at predetermined timing.SOLUTION: In the middle of a jackpot game, a speaker outputs a "beep" sonar sound of a submarine as a first suggestive sound to allow a player to imagine an image of the submarine going into the sea, and the image reminds the player of a probability variable jackpot generated during a latent variable probability. Therefore, the player hearing the first suggestive sound can predict that the jackpot generated this time is the probability variable jackpot generated during the latent variable probability, and thus continue the game without anxiety. |
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