PACHINKO MACHINE
PROBLEM TO BE SOLVED: To provide a Pachinko machine capable of detecting an elapse time after a lower tray is full.SOLUTION: A lower tray full display device 800 blinks in blue in the blink intervals of 1.0 second until the number of winning (the number of winning after full) after a lower tray 7 is...
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a Pachinko machine capable of detecting an elapse time after a lower tray is full.SOLUTION: A lower tray full display device 800 blinks in blue in the blink intervals of 1.0 second until the number of winning (the number of winning after full) after a lower tray 7 is full of prize balls is ten, then, blinks in yellow in the blink intervals of 0.5 seconds during a period in which the number of winning after full exceeds ten and is equal to or less than 20, and blinks in red in the blink intervals of 0.2 seconds after the number of winning after full exceeds 20. Since the lower tray full display device 800 changes luminous colors in accordance with the number of winning after the lower tray 7 is full of prize balls, and gradually makes a blinking speed faster in this way, when a staff of a Pachinko hall discriminates a luminous color and a blinking speed of the lower tray full display device 800, the staff can detect an elapse time after the lower tray 7 is full of prize balls. |
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