PACHINKO GAME MACHINE

PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of storing the number of start memories exceeding the limit number of start memories in the running state of special game operation and restraining the shooting stop action of game balls after the termination of the special game operat...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: SUZUKI NAOHIRO, OKADA NAOMICHI
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of storing the number of start memories exceeding the limit number of start memories in the running state of special game operation and restraining the shooting stop action of game balls after the termination of the special game operation.SOLUTION: The Pachinko game machine is adapted to generate and store the number of start memories exceeding the limit number by the entry of game balls into a start hole in the running state of the special game operation, to batch-assimilate all or part of the start memories when unassimilated start memories exceeding the limit number are stored after the termination of the special game operation and to make a determined display of a winning stop symbol mode when there is a winning determination. The occurrence of so-called useless balls can thereby be restrained in the running state of the special game operation, and the unassimilated start memories can be assimilated in a comparatively short time after the termination of the special game operation, thereby restraining the shooting stop action of game balls.