GAME MACHINE, METHOD FOR CONTROLLING GAME MACHINE, AND PROGRAM
PROBLEM TO BE SOLVED: To provide a game machine, a method for controlling the game machine, and a program, capable of reducing the amount of stored data more appropriately than when all moving images are stored in different data without impairing the player's interest in the play, because the p...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine, a method for controlling the game machine, and a program, capable of reducing the amount of stored data more appropriately than when all moving images are stored in different data without impairing the player's interest in the play, because the player is considered to pay more attention to the final portion of the presentation in case the impactful moving image presentation is executed in different patterns at timings corresponding to the tempo, etc. of the music played from the game machine.SOLUTION: When a control command from a main control board 101 is received, a presentation control board 102 and an image control board 105, etc. display the presentation in a first pattern for the shift to a first game state based on the control command in a liquid crystal display device 13. If there is information on the presentation in a second pattern, in which the possibility of the shift to a second game state more advantageous to the player than the first game state while the presentation in the first pattern is executed is high, the presentation control board 102, etc. output the information from the liquid crystal display device 13. |
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