METHOD OF NETWORK ARCHITECTURE FOR GAMING SYSTEMS, GAME CONSOLE, SYSTEM AND RECORDING MEDIUM THEREFOR

PROBLEM TO BE SOLVED: To enable secure communication among multiple game consoles over a local area network.SOLUTION: The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an...

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Bibliographische Detailangaben
Hauptverfasser: MARC D VAN ANTWERPEN, BOYD C MARTHALER, DINARTE R MORAIS, LING T CHEN
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To enable secure communication among multiple game consoles over a local area network.SOLUTION: The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an authentic game title. In the second phase, "client" consoles 100-2 to 1002-g attempt to discover existing game sessions being hosted by a "host" game console 100-1 by broadcasting a request over the local area network. The third phase involves a key exchange in which the client 100-2 to 1002-g and host consoles 100-1 exchange data used to derive one or more secrets for securing future communications.