FASTEST-FINGER-FIRST TOY WITH LED LAMPS

PROBLEM TO BE SOLVED: To provide a toy enabling a user to measure a value and a level of agility by himself/her-self and train because agility and reflex nerves required for steering a car decline as growing older.SOLUTION: On the center of a surface formed with a plastic cover plate on the computer...

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Bibliographische Detailangaben
1. Verfasser: GOTO TAKAYOSHI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a toy enabling a user to measure a value and a level of agility by himself/her-self and train because agility and reflex nerves required for steering a car decline as growing older.SOLUTION: On the center of a surface formed with a plastic cover plate on the computer type toy, a push button with a plurality of LED lamps, a power switch, a start button, a clear button, a speed setting device, and a numeric display board are mounted. After the power is turned ON, three steps of very quick speed, quick speed, and normal speed are set, and then a game is started. The LED lamps are turned ON and OFF in order by a program. By pressing a button of a turned ON lamp while the lamp is turned ON, the value is displayed on the display board. The user can recognize his/her ability by comparing a value obtained by pressing within a prescribed time with the age specific average value to set a target value. Re-game is enabled by the clear button after finishing a game. The fastest-finger-first toy with LED lamps is configured as stated above.