GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine permitting a player to enjoy more by performing an announcement of switching to a condition advantageous to the player in a new and different method. SOLUTION: In the game machine, a state is switched between an ordinary state and an AT state. The game...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: ICHIHARA TAKAAKI, MIYAKE FUMITO
Format: Patent
Sprache:eng
Schlagworte:
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Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine permitting a player to enjoy more by performing an announcement of switching to a condition advantageous to the player in a new and different method. SOLUTION: In the game machine, a state is switched between an ordinary state and an AT state. The game machine has: a pattern display device displaying a part of reels, on which a plurality of patterns are arranged, in a plurality of rows; a start lever; three stop buttons; a means to start rotation of the reels when the start lever is operated and to stop the rotation of the corresponding reels when the stop buttons are operated; a means to announce game auxiliary information to the player so as to have the stop buttons operated in the prescribed sequence at the prescribed timing during a specific period set before switching to the AT state; and a means to dispense medals on the basis of a combination of patterns displayed in the pattern display device when the rotation of all of the reels is brought to a stop. During the specific period, on condition that the stop buttons are operated in the prescribed sequence at the prescribed timing and, the number of game mediums dispensed for every game varies with regularity. COPYRIGHT: (C)2011,JPO&INPIT