GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine which detects switching time of a game condition according to a winning for a predetermined combination and prevents the occurrence of strangeness feeling to the progress of games. SOLUTION: A winning flag is materialized to a plurality of small combin...

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Bibliographische Detailangaben
Hauptverfasser: SUEOKA TAKEAKI, KOMORI TAKAO, TOGUCHI TOMOE, KATAYAMA SHIN, YOZAWA HIROAKI, NAKANO SHUNICHI, UCHIDA TOMOHIRO, YAMASHITA HIDEKI, HIBINO SUEO, OSHIMA TATSUAKI, SASAKI HIDEAKI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine which detects switching time of a game condition according to a winning for a predetermined combination and prevents the occurrence of strangeness feeling to the progress of games. SOLUTION: A winning flag is materialized to a plurality of small combinations and each symbol train is controlled to stop on a position within the range of the number of each adjusting symbols. The symbols of the small combinations in which the flag is materialized are brought in order of predetermined priority, and then players can easily arrange the symbols of small combinations. Moreover, a symbol of a certain small combination in which a success flag is materialized can be drawn and win even if skill stop is not successful. The possibility for winning a certain small combination becomes large even if the player is unexperienced and is less familiar with the skill stop in the jackpot game, and then the feeling of inequality originating from the difference of skill of the player can be reduced. COPYRIGHT: (C)2011,JPO&INPIT