PACHINKO GAME MACHINE

PROBLEM TO BE SOLVED: To provide a Pachinko game machine which makes a player be interested in how many times continuous advance notice performances continue and be interested in a ready-to-win performance content in the continuous advance notice performance using read-ahead. SOLUTION: When game bal...

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Bibliographische Detailangaben
1. Verfasser: SASAMOTO HIROYUKI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a Pachinko game machine which makes a player be interested in how many times continuous advance notice performances continue and be interested in a ready-to-win performance content in the continuous advance notice performance using read-ahead. SOLUTION: When game balls enter an upper start port 13 or an electric tulip port 14 and a right to perform variable display of a special symbol is reserved, a big winning random number for the reservation is read ahead. When a third credit is a big winning, for example, and variable game data stored in a variable game data storage means 34 satisfy a prescribed condition, the variable game data of the variable game data storage means 34 are overwritten before starting of the variable display of the third credit. At this time, the variable game data are overwritten so that game performance of the third credit to be a big winning becomes pseudo continuous performance and game performance of first and second credits become continuous advance notice performance which makes a player associate the number of continuing times of pseudo continuous performance of the third credit. COPYRIGHT: (C)2010,JPO&INPIT