GAME MACHINE AND METHOD FOR CONTROLLING THE SAME

PROBLEM TO BE SOLVED: To provide the game machine capable of having various bodily feelings corresponding to game states and improving the amusement of a game. SOLUTION: A sub ROM of a Pachinko slot machine has a performance table storing the plurality of game states (such as an internal winning sym...

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Bibliographische Detailangaben
Hauptverfasser: HAMATAKE TAKAYUKI, YAGI TOSHINORI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide the game machine capable of having various bodily feelings corresponding to game states and improving the amusement of a game. SOLUTION: A sub ROM of a Pachinko slot machine has a performance table storing the plurality of game states (such as an internal winning symbol combination), performance images corresponding to the respective game states, and a plurality of bodily feeling patterns corresponding to the respective performance images. A sub CPU of the Pachinko slot machine refers to the table stored in the sub ROM on the basis of the game state, selects at least one bodily feeling pattern from the bodily feeling patterns corresponding to the displayed performance image, and controls the movement of a chair on the basis of the selected bodily feeling pattern. COPYRIGHT: (C)2010,JPO&INPIT