GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine which improves user's interest in stopping and displaying a pattern by selecting the pattern corresponding to a special role. SOLUTION: A Pachinko slot machine 1 is provided with a sub RAM 83 in which a numerical value corresponding to the number...

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Bibliographische Detailangaben
1. Verfasser: OBARA NOBUYUKI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine which improves user's interest in stopping and displaying a pattern by selecting the pattern corresponding to a special role. SOLUTION: A Pachinko slot machine 1 is provided with a sub RAM 83 in which a numerical value corresponding to the number of times of providing information that a predetermined role is determined as a winning role is stored. A sub CPU 81 determines whether to add the numerical value to the sub RAM 83 according to the kind of the combination of patterns corresponding to a role concerning the operation of a bonus out of the combinations of the patterns displayed along a prize-winning determination line. When determined that the numerical value is to be added to the sub RAM 83, a numerical value fixed corresponding to the combination of the patterns corresponding to the role concerning the operation of a bonus is added to the sub RAM 83. Then, on the basis of the numerical value added to the sub RAM 83, information on a determined internal winning role is provided. COPYRIGHT: (C)2010,JPO&INPIT