GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a malfunction, inhibiting a fraudulent act committed on the basis of determination of an interruption and efficiently executing a variety of performances with a simple constitution. SOLUTION: A Pachinko game machine 1 as an examp...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: SUZUKI ATSUTOMO, FUNABASHI HIDEAKI
Format: Patent
Sprache:eng
Schlagworte:
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Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a malfunction, inhibiting a fraudulent act committed on the basis of determination of an interruption and efficiently executing a variety of performances with a simple constitution. SOLUTION: A Pachinko game machine 1 as an example of a game machine includes: a symbol display board 30 for displaying a various symbols by which game contents are shown in a symbol display section 10; a loudspeaker 7 and an electric ornament board 9; a main board 14 transmitting commands of two bites commanding the game contents; and a command processing board 50 controlling the symbol display board 30, the loudspeaker 7, and the electric ornament board 9 in parallel based on the commands from the main board 14. COPYRIGHT: (C)2010,JPO&INPIT