GAME APPARATUS, GAME CONTROL METHOD AND GAME CONTROL PROGRAM

PROBLEM TO BE SOLVED: To provide a game control technology with high convenience. SOLUTION: A game apparatus 10 includes: an input receiving part 30 for receiving an operation input from a player; a control part 40 for controlling a game according to the timing of the operation input; and a screen g...

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Bibliographische Detailangaben
Hauptverfasser: NAKAZAWA KENTARO, IKEJIRI DAISAKU, MURAMORI MASASHI, KUWABARA TOSHIYUKI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game control technology with high convenience. SOLUTION: A game apparatus 10 includes: an input receiving part 30 for receiving an operation input from a player; a control part 40 for controlling a game according to the timing of the operation input; and a screen generation part 66 for generating a screen for the game, wherein the screen generation part 66 creates a first area, or an index of the timing of the operation input, out of the screen at a frame rate higher than those of another second area. The screen generation part 66 stores data drawing the second area in buffer memories 62a or 62b, copying them in the other buffer memory and then, sequentially adds the data drawing the first area in the plurality of frames to the respective buffer memories 62a and 62b, respectively, to generate the screen. COPYRIGHT: (C)2009,JPO&INPIT