GAME DEVICE, GAME PROGRAM AND STORAGE MEDIUM

PROBLEM TO BE SOLVED: To increase the tension of a player and to improve presence and fun in a game advanced by successively displaying sentences along a scenario. SOLUTION: While void characters 71 to be a keyword (false part) of the testimony 44 of a witness 41 displayed in the character display a...

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Hauptverfasser: HORIYAMA TOSHIHIKO, HONDA TOSHIHIKO, ENDO MITSURU, YAMAZAKI TAKESHI, NURI KAZUYA, FUJII NORIHIDE, SANTO YOSHIKI, NAKAYAMA CHIE, TAKUMI SHU, SHIMIZU MUTSUTAMI
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creator HORIYAMA TOSHIHIKO
HONDA TOSHIHIKO
ENDO MITSURU
YAMAZAKI TAKESHI
NURI KAZUYA
FUJII NORIHIDE
SANTO YOSHIKI
NAKAYAMA CHIE
TAKUMI SHU
SHIMIZU MUTSUTAMI
description PROBLEM TO BE SOLVED: To increase the tension of a player and to improve presence and fun in a game advanced by successively displaying sentences along a scenario. SOLUTION: While void characters 71 to be a keyword (false part) of the testimony 44 of a witness 41 displayed in the character display area 70 of a first display 4 are painted out, a player moves an image indicating the gesture of the witness 41 into the frame of an eyeball 78 by touch input and performs touch input to the image area of a decision button 80, and then a CPU displays the true testimony of the witness 41 and controls the progress of the game so as to be different from the case without input. COPYRIGHT: (C)2008,JPO&INPIT
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title GAME DEVICE, GAME PROGRAM AND STORAGE MEDIUM
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