GAME DEVICE, GAME PROGRAM AND STORAGE MEDIUM

PROBLEM TO BE SOLVED: To increase the tension of a player and to improve presence and fun in a game advanced by successively displaying sentences along a scenario. SOLUTION: While void characters 71 to be a keyword (false part) of the testimony 44 of a witness 41 displayed in the character display a...

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Bibliographische Detailangaben
Hauptverfasser: HORIYAMA TOSHIHIKO, HONDA TOSHIHIKO, ENDO MITSURU, YAMAZAKI TAKESHI, NURI KAZUYA, FUJII NORIHIDE, SANTO YOSHIKI, NAKAYAMA CHIE, TAKUMI SHU, SHIMIZU MUTSUTAMI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To increase the tension of a player and to improve presence and fun in a game advanced by successively displaying sentences along a scenario. SOLUTION: While void characters 71 to be a keyword (false part) of the testimony 44 of a witness 41 displayed in the character display area 70 of a first display 4 are painted out, a player moves an image indicating the gesture of the witness 41 into the frame of an eyeball 78 by touch input and performs touch input to the image area of a decision button 80, and then a CPU displays the true testimony of the witness 41 and controls the progress of the game so as to be different from the case without input. COPYRIGHT: (C)2008,JPO&INPIT