GAME DEVICE, METHOD FOR GENERATING GAME ELEMENT, PROGRAM, AND RECORDING MEDIUM

PROBLEM TO BE SOLVED: To prevent a player from becoming tired of operation by preventing him or her from soon becoming used to generation operation of a game element in a game capable of generating the game element for giving rise to prescribed benefits in the game by means of the player's oper...

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Bibliographische Detailangaben
Hauptverfasser: MATSUMURA YASUSHI, YAMAUCHI KAZUHIRO, TAKENAMI SHIN, KAMIYAMA MITSURU, KUWATA HIROYUKI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To prevent a player from becoming tired of operation by preventing him or her from soon becoming used to generation operation of a game element in a game capable of generating the game element for giving rise to prescribed benefits in the game by means of the player's operation. SOLUTION: In a magic stone generation screen, a solution 1202 is contained in a pot 1201 and materials 1203 are floated in the solution 1202. An image of a material 1203 selected by material selection operation dissolving in the solution 1202 is displayed on the magic stone generation screen. When stirring operation is performed in the magic stone generation screen in a state that the material 1203 is dissolved in the solution 1202, the solution 1202 and the material 1203 contained in the pot 1201 are stirred by the operation. In the case that a speed at which the stirring is performed lasts for six seconds within an optimum speed range 1205, a magic stone 1208 is generated. The kind of the magic stone 1208 to be generated is determined in accordance with a combination of the kinds of the material 1203 dissolved in the solution 1202. COPYRIGHT: (C)2008,JPO&INPIT