GAME MACHINE AND GAME MEDIUM PUTOUT METHOD

PROBLEM TO BE SOLVED: To enable a player to borrow game media by electronic values stored in an IC tag. SOLUTION: The balance data of electronic money are read from the IC tag 110 provided in a cellular phone 100 owned by a player without contacting, the number of tokens put out corresponding to the...

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Bibliographische Detailangaben
1. Verfasser: KIKUCHI HIROTA
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To enable a player to borrow game media by electronic values stored in an IC tag. SOLUTION: The balance data of electronic money are read from the IC tag 110 provided in a cellular phone 100 owned by a player without contacting, the number of tokens put out corresponding to the read balance data is determined, and the tokens for the decided putout number are put out. COPYRIGHT: (C)2007,JPO&INPIT