SLOT MACHINE
PROBLEM TO BE SOLVED: To provide a slot machine in which a value which a player can acquire is increased with minimum influence of the skill of the player. SOLUTION: A normal game state consists of a three-token betting game of permitting starting of a game only in three-token betting and a two-toke...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a slot machine in which a value which a player can acquire is increased with minimum influence of the skill of the player. SOLUTION: A normal game state consists of a three-token betting game of permitting starting of a game only in three-token betting and a two-token betting game of permitting starting of a game only in two-token betting. By being controlled to be the two-token betting game after the finish of a big bonus, the regulated number of a betting number with which starting of the game is permitted becomes "2" though the kind of prize-winning being the object of a lottery by an internal lottery is not changed from that in the case of being controlled to be the three-token betting game. Consequently, a rate of winning a big bonus (1) attended with shifting to a super big bonus with which acquiring of more tokens can be expected in the big bonus (1) and the big bonus (2) becomes higher than that in the three-token betting game. COPYRIGHT: (C)2007,JPO&INPIT |
---|