PACHINKO GAME MACHINE
PROBLEM TO BE SOLVED: To provide a pachinko game machine wherein a game can be started in an early state by shortening startup time after turning on power. SOLUTION: Image data for giving a variable display on a pattern display 2 is stored in an image ROM 36 of a pattern control board 22. Part of al...
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a pachinko game machine wherein a game can be started in an early state by shortening startup time after turning on power. SOLUTION: Image data for giving a variable display on a pattern display 2 is stored in an image ROM 36 of a pattern control board 22. Part of all the image data stored in the image ROM 36 is loaded in a RAM 37 in an initial set processing executed by a CPU 35 of the pattern control board 22 when the power is turned on. The part of the image data includes at least image data of variable patterns corresponding to "a win" and "a blank" generated in a normal game. The game is started when the load of the part of the image data is completed, thereafter the residual image data are loaded in the RAM 37 successively. The lottery of the variable pattern by a CPU 26 of a main control board 20 until the load of all the image data is completed is done for selecting any one of the part of the image data. COPYRIGHT: (C)2006,JPO&NCIPI |
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