GAME MACHINE

PROBLEM TO BE SOLVED: To elastically vary the counting range of the number of held pattern variations for improving the playing desire of a player and so as to avoid making excessive disadvantage to the side of a game saloon. SOLUTION: The game machine of a pachinko game machine, an arrange ball mac...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: ICHIHARA TAKAAKI, YAIRI TETSUYA, HASEBE TAKESHI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To elastically vary the counting range of the number of held pattern variations for improving the playing desire of a player and so as to avoid making excessive disadvantage to the side of a game saloon. SOLUTION: The game machine of a pachinko game machine, an arrange ball machine, etc., is provided with a counting means which increases the number 3 of held pattern variations whenever the pattern variations are held in particular and which reduces the number 3 whenever the pattern variation is started, and a range change means 6 which varies the counting range 5 of the number 3 (either or both of an upper limit value and a lower limit value, for example) by the counting means 4 when a second pattern 2b displayed on a display 2 becomes a second display mode, which is gathering of second patterns 2b meaning the content of '+2', e.g.. Since more pattern variations are carried out compared with those by a conventional machine when the counting range 5 of the number 3 is varied, the playing desire of the player is improved. Since the counting range 5 is not varied limitlessly, the excessive disadvantage to the side of the game saloon is not made.