GAME MACHINE
PROBLEM TO BE SOLVED: To elastically vary the counting range of the number of held pattern variations for improving the playing desire of a player and so as to avoid making excessive disadvantage to the side of a game saloon. SOLUTION: The game machine of a pachinko game machine, an arrange ball mac...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | PROBLEM TO BE SOLVED: To elastically vary the counting range of the number of held pattern variations for improving the playing desire of a player and so as to avoid making excessive disadvantage to the side of a game saloon. SOLUTION: The game machine of a pachinko game machine, an arrange ball machine, etc., is provided with a counting means which increases the number 3 of held pattern variations whenever the pattern variations are held in particular and which reduces the number 3 whenever the pattern variation is started, and a range change means 6 which varies the counting range 5 of the number 3 (either or both of an upper limit value and a lower limit value, for example) by the counting means 4 when a second pattern 2b displayed on a display 2 becomes a second display mode, which is gathering of second patterns 2b meaning the content of '+2', e.g.. Since more pattern variations are carried out compared with those by a conventional machine when the counting range 5 of the number 3 is varied, the playing desire of the player is improved. Since the counting range 5 is not varied limitlessly, the excessive disadvantage to the side of the game saloon is not made. |
---|