GAME APPARATUS AND METHOD FOR CONTROLLING GAME

PROBLEM TO BE SOLVED: To provide a controlling technology for a video game which can effectively bring about original and unique strained feeling and reality. SOLUTION: In this game machine, a projected image 122 displayed on the lower part of a screen 121 is continuously moved in the arrow mark A1...

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Bibliographische Detailangaben
Hauptverfasser: FUJIMOTO HIROBUMI, MACHIGUCHI HIROYASU, ASHIDA HIROYUKI, AKITA MANABU, NAGATOMI MASATO, INOUE YOSHIHISA, MAMITSU HIROBUMI, NAGAO HIROBUMI, UEDA SATOSHI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To provide a controlling technology for a video game which can effectively bring about original and unique strained feeling and reality. SOLUTION: In this game machine, a projected image 122 displayed on the lower part of a screen 121 is continuously moved in the arrow mark A1 direction to a projected image 123 displayed on the upper part of the screen 121 while content of displaying is changed in accordance with a position between an imaginary point of view moved in the game space and a dinosaur. Being accompanied with movement of the projected image on the screen 121, the player 300's eye is naturally changed from the lower part of the screen 121 to the upper part of the screen 121 (from the arrow mark A2 direction to the arrow mark A3 direction).