GAME MACHINE, IMAGE PERFORMANCE METHOD OF GAME, STORAGE MEDIUM WITH PROGRAM CAPABLE OF CONTROLLING THE METHOD STORED THEREIN, AND SERVER

PROBLEM TO BE SOLVED: To further improve attractions to variable display games of a game machine. SOLUTION: Image performance is carried out by presenting the bumping and hustling of more than one tangible images facing each other. An ordinary image performance area is provided on one side sandwichi...

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Bibliographische Detailangaben
1. Verfasser: IKUTA HIROTO
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To further improve attractions to variable display games of a game machine. SOLUTION: Image performance is carried out by presenting the bumping and hustling of more than one tangible images facing each other. An ordinary image performance area is provided on one side sandwichingly the area where the performance of the hustling image is carried out while an identifying information display area is provided on the other side and a control is performed to relate defined states of identifying information to the image performance in the ordinary image performance area and the performance of the hustling image. Thus, the hustling image performance makes it more understandable how the contents of the image performance in the ordinary image performance area are related to the defined state of the identifying information.