OBJECT FORMATION METHOD, OBJECT FORMATION PROGRAM, RECORDING MEDIUM RECORDED WITH OBJECT FORMATION PROGRAM, GAME MACHINE, GAME METHOD, GAME PROGRAM, AND RECORDING MEDIUM RECORDED WITH GAME PROGRAM

PROBLEM TO BE SOLVED: To prevent a player from getting used to or tired of a game by always providing a new stage for a video game to the player. SOLUTION: The outlines of objects 30a-30c constituting a fetched image are extracted, and the object of one of them is formed as an enemy piece (30a) atta...

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Hauptverfasser: KOJIMA EIJI, MATSUURA MASAYA, MURAKAMI TOMOHIKO, NAKABAYASHI TAKERU, MATSUURA TOSHISATO, MIFUNE YUKIE
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To prevent a player from getting used to or tired of a game by always providing a new stage for a video game to the player. SOLUTION: The outlines of objects 30a-30c constituting a fetched image are extracted, and the object of one of them is formed as an enemy piece (30a) attacking a character 31. Thus, the image is allowed to endlessly exist so that it is possible to always form a new stage for a game. Thus an enjoyable video game that is interesting and hardly wearies the player can be provided.