GAME SYSTEM, IMAGE PROCESSING METHOD FOR THE SAME AND RECORDING MEDIUM
PROBLEM TO BE SOLVED: To provide the tension and dynamic change of a picture by moving an operating object in the falling direction of a falling object so as to destroy peripheral objects while preventing the operating object from being attacked from both of the falling object and the objects around...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide the tension and dynamic change of a picture by moving an operating object in the falling direction of a falling object so as to destroy peripheral objects while preventing the operating object from being attacked from both of the falling object and the objects around the operating object. SOLUTION: A character 205 and a block 210 are displayed on a display 200 and the block 210 is made to fall. With this fall, the character 205 is vertically and horizontally moved by a direction key 250 and a game is played so that how far the character 205 can be moved deeply in the falling direction so as not to be pinched and crushed between this falling block 210 and peripheral blocks. Therefore, the character 205 destroys the peripheral blocks with an action key 256, or the like, of a controller 240 and is vertically and horizontally moved with a direction key 250. Thus, the game can be played with high tension and the dynamic change of the picture. |
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