USING A THREE-DIMENSIONAL ENVIRONMENT MODEL IN GAMEPLAY

Use of a 3D environment model in gameplay is described. In an embodiment, a mobile depth camera is used to capture a series of depth images as it is moved around and a dense 3D model of the environment is generated from this series of depth images. This dense 3D model is incorporated within an inter...

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Hauptverfasser: ANDREW FITZGIBBON A, DAVID MOLYNEAUX D, STEPHEN EDWARD HODGES SE, JAMIE DANIEL JOSEPH SHOTTON JDJ, DAVID ALEXANDER BUTLER DA, DAVID KIM D, PUSHMEET KOHLI P, SHAHRAM IZADI S, OTMAR HILLIGES O
Format: Patent
Sprache:chi ; eng
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Zusammenfassung:Use of a 3D environment model in gameplay is described. In an embodiment, a mobile depth camera is used to capture a series of depth images as it is moved around and a dense 3D model of the environment is generated from this series of depth images. This dense 3D model is incorporated within an interactive application, such as a game. The mobile depth camera is then placed in a static position for an interactive phase, which in some examples is gameplay, and the system detects motion of a user within a part of the environment from a second series of depth images captured by the camera. This motion provides a user input to the interactive application, such as a game. In further embodiments, automatic recognition and identification of objects within the 3D model may be performed and these identified objects then change the way that the interactive application operates.