Video game peripheral device, system and method

A video game peripheral comprising an electromagnet 311 and circuitry configured to receive data from a video game and control an electric current supplied to an electromagnet to control an interaction with a magnetic material of a second wearable or holdable peripheral 309. The received data may in...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Maria Chiara Monti, David Erwan Damien Uberti, Jesus Lucas Barcias, Navin Kamath, Michael Eder, Pierluigi Vito Amadori, Mandana Jenabzadeh, Daniel Jimenez
Format: Patent
Sprache:eng
Schlagworte:
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Beschreibung
Zusammenfassung:A video game peripheral comprising an electromagnet 311 and circuitry configured to receive data from a video game and control an electric current supplied to an electromagnet to control an interaction with a magnetic material of a second wearable or holdable peripheral 309. The received data may indicate a weight of a virtual object and by using a trained polynomial regression model. An electric current may only be applied when a magnetic material of the second peripheral is in proximity to the device and may use near field communication for this. The wearable device may be a glove, controller or body suit. The approach may be used with augmented reality or virtual reality games.