Method for generating an acoustic encironment model

A computer-implemented method for generating an acoustic environment model for a video game level is provided. The method comprises: obtaining graphical data for visually rendering a gameplay environment of the video game level, the graphical data comprising a three-dimensional geometrical model for...

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Bibliographische Detailangaben
Hauptverfasser: Lewis Barn, Chris Buchanan, Atsushi Suganuma, Michael Eder, Loic Couthier, Alexei Ashton Derek Smith, Nick Ward-Foxton, Lewis Thresh
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:A computer-implemented method for generating an acoustic environment model for a video game level is provided. The method comprises: obtaining graphical data for visually rendering a gameplay environment of the video game level, the graphical data comprising a three-dimensional geometrical model for the gameplay environment (see figure 1A), and generating, based on the graphical data, an acoustic environment model (see figure 1B) corresponding to the gameplay environment and adapted for the simulating of gameplay sounds therein. The method allows for more accurate and reliable simulation of in-game sounds.