Graphics processing systems
A graphics processing pipeline comprises a tessellation stage 10 operable to tessellate a patch representing some or all of an object to be rendered, so as to generate positions for a set of vertices for one or more output primitives, and a primitive assembly stage 20 operable to assemble one or mor...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | A graphics processing pipeline comprises a tessellation stage 10 operable to tessellate a patch representing some or all of an object to be rendered, so as to generate positions for a set of vertices for one or more output primitives, and a primitive assembly stage 20 operable to assemble one or more output primitives for processing using the positions for a set of vertices generated by the tessellation stage and pre-defined information defining the connectivity between at least some of the vertices of the set of vertices. |
---|