MESH PATCH SYNTAX
New syntax elements are used to extend patch types, and the syntax is added to the V3C standard. The new syntax defines patches that encode meshes by projecting connected triangles to a 2D surface, patches that encode triangles or triangle strips without any projection, or patches that are tracked o...
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Zusammenfassung: | New syntax elements are used to extend patch types, and the syntax is added to the V3C standard. The new syntax defines patches that encode meshes by projecting connected triangles to a 2D surface, patches that encode triangles or triangle strips without any projection, or patches that are tracked over time and are encoded by projecting connected triangles to a 2D surface. Furthermore, the syntax allows for different ways of coding the mesh-specific information. For instance, the syntax enables three different encoding methods for the vertex position: explicit (directly added to the atlas stream), embedded on video data (occupancy map data), or encoded using an external mesh encoder. |
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