METHOD, APPARATUSES AND SYSTEMS DIRECTED TO QUALITY OF EXPERIENCE IMPROVEMENT IN CLOUD GAMING
Methods, apparatuses, systems, etc., directed to QoE improvement in cloud gaming are disclosed herein. In an embodiment, a method for improving a QoE of video content (such as e.g., a game) may be implemented in a client device. For example, the client device may receive, from a game server, a plura...
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Sprache: | eng ; fre ; ger |
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Zusammenfassung: | Methods, apparatuses, systems, etc., directed to QoE improvement in cloud gaming are disclosed herein. In an embodiment, a method for improving a QoE of video content (such as e.g., a game) may be implemented in a client device. For example, the client device may receive, from a game server, a plurality of packets carrying video frames of the video content. For example, the client device may apply an initial (e.g., secure reliable transport (SRT)) latency value to the received packets before decoding and displaying. For example, the client device may send a request message to the server, indicating a new latency value based on a frame pace variation to be applied to received subsequent packets before decoding and displaying. |
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