METHOD, APPARATUSES AND SYSTEMS DIRECTED TO ADAPTING USER INPUT IN CLOUD GAMING

Methods, apparatuses, systems, etc., directed to adapting user input in cloud gaming are disclosed herein. In an embodiment, a consumption rate of a game running on a game server may be obtained (e.g., by a client device). For example, the consumption rate may be associated with at least one input d...

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Bibliographische Detailangaben
Hauptverfasser: AUMONT, Franck, NEUMANN, Christoph, TAIBI, Charline, SALMON-LEGAGNEUR, Charles
Format: Patent
Sprache:eng ; fre ; ger
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Zusammenfassung:Methods, apparatuses, systems, etc., directed to adapting user input in cloud gaming are disclosed herein. In an embodiment, a consumption rate of a game running on a game server may be obtained (e.g., by a client device). For example, the consumption rate may be associated with at least one input device (e.g., of the client device). For example, a consumption rate may be representative of a rate at which the game server may process user inputs of the (e.g., associated) input device. For example, the input rate (e.g., at which the user inputs may be transmitted to the game server) may be adapted by synchronizing the input rate to the consumption rate.