RENDERING OF PERSISTENT PARTICLE TRAILS FOR DYNAMIC DISPLAYS

A method including defining, in a buffer, particles having initial positions in an absolute coordinate system independent of a graphical user interface (GUI) in which the particles are renderable. The method also includes assigning memory ranges within the buffer to corresponding ones of the particl...

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Bibliographische Detailangaben
Hauptverfasser: FARM, Brian P, PIETARINEN, Seppo A
Format: Patent
Sprache:eng ; fre ; ger
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Beschreibung
Zusammenfassung:A method including defining, in a buffer, particles having initial positions in an absolute coordinate system independent of a graphical user interface (GUI) in which the particles are renderable. The method also includes assigning memory ranges within the buffer to corresponding ones of the particles. The method also includes generating, in the memory ranges, updated positions for the particles. The method also includes determining, in the memory ranges and from a combination of the initial positions and the updated positions, corresponding vertices for each of the particles. The method also includes creating, from the corresponding vertices, corresponding particle trails for the particles. The method also includes storing the corresponding particle trails in the memory ranges associated with the particles.