SERVER-BASED GENERATION OF A HELP MAP IN A VIDEO GAME

Techniques for improving a graphical user interface are described. In an example, a computer system receives an activity identifier of an activity in a video game and correlated locations. It builds a map of the locations from completion data indicating completion of the activity, and location data...

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Bibliographische Detailangaben
Hauptverfasser: MOHAN, Nitin Y, SHERWANI, Adil Ahmed, SANCHEZ, Oscar Michael, GOVINDARAJ, Karthik Anandh, PARKER, Derek Andrew, STEPHENS, Mischa G
Format: Patent
Sprache:eng ; fre ; ger
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Zusammenfassung:Techniques for improving a graphical user interface are described. In an example, a computer system receives an activity identifier of an activity in a video game and correlated locations. It builds a map of the locations from completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game by other players. The identifier can be predefined in program code of the video game. Data is processed to determine where the likely location is for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.