HYBRID, PRIORITY-BASED RENDERING SYSTEM AND METHOD FOR ADAPTIVE AUDIO

Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-ba...

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Bibliographische Detailangaben
Hauptverfasser: LANDO, Joshua Brandon, SANCHEZ, Freddie, SEEFELDT, Alan J
Format: Patent
Sprache:eng ; fre ; ger
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Zusammenfassung:Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.