REVERBERATION TECHNIQUE FOR AUDIO 3D

Reverberation techniques for 3D audio are disclosed. In an example method, a three-dimensional (3D) reverberation is applied to a sound object placed at a user-selected position in a sound room. The sound object originates from a sound object position. A sound object signal is received. A 3D spatial...

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Bibliographische Detailangaben
Hauptverfasser: Schmele, Timothy, Reppel, Niklas, Erruz López, Gerard, Garriga Torres, Adan Amor, Pérez-López, Andrés, Sayin, Umut, Farran Masana, Antonio, De Muynke, Julien
Format: Patent
Sprache:eng ; fre ; ger
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Zusammenfassung:Reverberation techniques for 3D audio are disclosed. In an example method, a three-dimensional (3D) reverberation is applied to a sound object placed at a user-selected position in a sound room. The sound object originates from a sound object position. A sound object signal is received. A 3D spatial room response (SRR) signal is computed corresponding to the user-selected position. a time convolution operation is performed between an audio signal of the sound object signal and the computed SRR value to generate a reverberated signal.