POINT CLOUD PROXY FOR PHYSICALLY-BASED VOLUME RENDERING
Physically-based volume rendering produces pixels. By assigning depths to the pixels, a 3D point cloud is generated. For more rapid rendering, such as due to user interaction, the 3D point cloud rendering is a proxy to physically-based volume rendering. The rendering parameters for the desired image...
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Zusammenfassung: | Physically-based volume rendering produces pixels. By assigning depths to the pixels, a 3D point cloud is generated. For more rapid rendering, such as due to user interaction, the 3D point cloud rendering is a proxy to physically-based volume rendering. The rendering parameters for the desired image may be determined using the proxy, and then physically-based volume rendering is performed to obtain the desired image. |
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