INTERPOLATION METHOD AND CORRESPONDING DEVICE
A method for estimating occlusion in a virtual environment comprising at least two objects and observed from a viewpoint. Thereafter, a second item of information representative of the distance separating a second fragment of a second object from the viewpoint according to an observation direction i...
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Format: | Patent |
Sprache: | eng ; fre ; ger |
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Zusammenfassung: | A method for estimating occlusion in a virtual environment comprising at least two objects and observed from a viewpoint. Thereafter, a second item of information representative of the distance separating a second fragment of a second object from the viewpoint according to an observation direction is computed; the second item of information is compared with a first item of information representative of the distance separating a first fragment of a first object from the viewpoint according to the observation direction and is stored in a first buffer memory. If the second item of information is less than the first item of information, then a third item of information representative of attributes associated with the second fragment is estimated, the second item of information is stored in a second buffer memory and of the third item of information is stored in a third buffer memory. If the second item of information is greater than the first item of information, then the first item of information is stored in the second buffer memory. |
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