SYSTEM FOR ADAPTIVELY STREAMING AUDIO OBJECTS
Systems and methods for providing object-oriented audio are described. Audio objects can be created by associat-ing sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distrib...
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Zusammenfassung: | Systems and methods for providing object-oriented audio are described. Audio objects can be created by associat-ing sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the ob-jects based on information about a rendering environment of the client device. Various examples of audio object creation tech-niques are also described. |
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