CARD TYPE LEARNING TOOL, LEARNING DEVICE, PROGRAM FOR THE LEARNING DEVICE, AND STORAGE MEDIUM CONTAINING THE PROGRAM

This invention is characterized by performing learning in a match game in such a manner that an offense selects one question or plural reference questions from a large number of questions stored in a memory 42 by an input means 32 and displays the selected question or reference questions on a displa...

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1. Verfasser: KAKUI, YASUO
Format: Patent
Sprache:eng ; fre ; ger
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Zusammenfassung:This invention is characterized by performing learning in a match game in such a manner that an offense selects one question or plural reference questions from a large number of questions stored in a memory 42 by an input means 32 and displays the selected question or reference questions on a display screen 42 and a defense inputs an answer or answers thereto, followed by the offense giving an answer or answers thereto; a loser of the match game is presented with a damage point in accordance with the result of judgment as to a right-wrong answer to each answer inputted; the plural reference questions are permitted to be presented when a damage point of a competitor of the match game is or above a predetermined value; and the plural reference questions are permitted to be presented only when a winner of the match game puts a card 3 used for the match game on an area 11 or another area 12 on the offense side on the condition that the card 3 is put on the another area 12 when the area 11 is filled with cards 3. This invention assists in learning enjoyably and obtaining a systematic knowledge while heightening learning results.