Video-Angelspielvorrichtung

A video game implementing a fishing game employs a fishing line (34) operated by a fisher character (31) under the control of a game player. A take-up amount computing unit (56) performs a cumulative processing to add a predetermined amount of take-up of the fishing line (34), each time an operation...

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Bibliographische Detailangaben
1. Verfasser: NAGAYAMA, KENTARO
Format: Patent
Sprache:ger
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Beschreibung
Zusammenfassung:A video game implementing a fishing game employs a fishing line (34) operated by a fisher character (31) under the control of a game player. A take-up amount computing unit (56) performs a cumulative processing to add a predetermined amount of take-up of the fishing line (34), each time an operation determining unit (54) determines that the state of a take-up button (22f) has been changed from off to on state or that the state of tilt of a stick controller (22SR) has been changed. Therefore, the fishing line (34) is taken up at a high speed when the take-up button (22f) is struck at a high frequency or when the stick controller (22SR) is rotationally operated at a high speed.