Rendering of audio elements

A method for rendering audio elements. The method comprises at least one of the following steps: (1) determining a top gain value (Gtop) for a top portion of the internal representation of the audio element based on L and T, where L is a vertical distance between the reference plane and the listenin...

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1. Verfasser: FALCK, THOMAS
Format: Patent
Sprache:chi ; eng
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Zusammenfassung:A method for rendering audio elements. The method comprises at least one of the following steps: (1) determining a top gain value (Gtop) for a top portion of the internal representation of the audio element based on L and T, where L is a vertical distance between the reference plane and the listening point, and T is a vertical distance between the reference plane and the highest point of the range of the audio element, or (2) determining a top gain value (Gtop) for a top portion of the internal representation of the audio element based on L and B, a bottom gain value (Gbottom) is determined for a bottom portion of the internal representation of the audio element, where B is a vertical distance between the reference plane and a lowest point of the range of audio elements. 一种用于渲染音频元素的方法。该方法包括以下步骤中的至少一个:(1)基于L和T,确定用于音频元素的内部表示的顶部部分的顶部增益值(G_top),其中,L是参考面与收听点之间的垂直距离,以及T是参考面与音频元素的范围的最高点之间的垂直距离,或者(2)基于L和B,确定用于音频元素的内部表示的底部部分的底部增益值(G_bottom),其中,B是参考面与音频元素的范围的最低点之间的垂直距离。