Computer-implemented system and method for overpass animation management in electronic display games
A computer-implemented method for overpass animation management is provided. The method is implemented with at least one processor and includes receiving game state data representing a state of an electronically displayed game from a game server, the game being manipulated by a plurality of gameplay...
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Format: | Patent |
Sprache: | chi ; eng |
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Zusammenfassung: | A computer-implemented method for overpass animation management is provided. The method is implemented with at least one processor and includes receiving game state data representing a state of an electronically displayed game from a game server, the game being manipulated by a plurality of gameplay client devices configured to transmit the game state data to the game server. The method further includes determining an event associated with the game based on the game state data; determining at least one overview animation based on the event, the at least one overview animation comprising a visual representation of the event; and inserting the at least one overview animation into an overview animation queue, the overview animation queue comprising at least one overview animation associated with the game and a sequence for displaying the at least one overview animation in the overview animation queue.
提供了一种用于过场动画管理的计算机实施的方法。所述方法用至少一个处理器来实施,并且包括从游戏服务器接收表示电子显示游戏的状态的游戏状态数据,所述游戏由多个玩游戏客户端装置操控,所述多个玩游戏客户端装置被配置为将所述游戏状态数 |
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