Game engine determination method, computer readable storage medium and electronic device
The invention discloses a game engine determination method and device, a storage medium and an electronic device, and relates to the technical field of computers. The method comprises the following steps: determining a network library; a first code file in the network library is converted, a second...
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Format: | Patent |
Sprache: | chi ; eng |
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Zusammenfassung: | The invention discloses a game engine determination method and device, a storage medium and an electronic device, and relates to the technical field of computers. The method comprises the following steps: determining a network library; a first code file in the network library is converted, a second code file is obtained, the first code file corresponds to the first programming language, and the second code file corresponds to the second programming language; compiling the second code file based on initial dependency logic to obtain at least one extension library of the network library, the initial dependency logic being used for representing a dependency relationship of the first code file; and determining a target game engine according to the at least one extension library and the initial game engine. According to the method and the device, the technical problem that a mild and flexible cross-platform packaging requirement is difficult to realize when the gRpc is packaged by C + + to access the gRpc in an un |
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