Image processor, game machine, image display method

本发明提供一种在以三维定义的虚拟空间内展开的游戏机中,作成为可以容易地判断需要跟踪与否,例如适合于对话型的图象处理技术。该装置具备有对以三维定义的图象数据施行预定处理,获得一系列显示图象数据的图象处理系统200A。采用判断用于进行跟踪的光标和显示物在显示画面上的二维重叠的有无,决定应跟踪的判定物(202)。接着,判断判定物是否是应跟踪(203),在对其肯定的情况下,操作者操作自己的模特选择可以采取的动作(205)。 Image processing technology is provided that makes it possible to easily judge whether or...

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Bibliographische Detailangaben
Hauptverfasser: OGAWA YOJIRO, MAEKAWA SHIRO, HUTATSUGI YUKIO
Format: Patent
Sprache:chi ; eng
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Beschreibung
Zusammenfassung:本发明提供一种在以三维定义的虚拟空间内展开的游戏机中,作成为可以容易地判断需要跟踪与否,例如适合于对话型的图象处理技术。该装置具备有对以三维定义的图象数据施行预定处理,获得一系列显示图象数据的图象处理系统200A。采用判断用于进行跟踪的光标和显示物在显示画面上的二维重叠的有无,决定应跟踪的判定物(202)。接着,判断判定物是否是应跟踪(203),在对其肯定的情况下,操作者操作自己的模特选择可以采取的动作(205)。 Image processing technology is provided that makes it possible to easily judge whether or not lock-on is necessary in games that are deployed in virtual space defined in three dimensions, such as is suitable for interactive games. This device comprises an image processing system 200A for subjecting image data defined in three dimensions to prescribed processing and obtaining a train of display image data. The decision object that is to be locked onto is determined by judging whether or not there is two-dimensional superimposition on the display screen between a cursor for locking on and a display object (202). Then, a judgment is made as to whether or not the decision object should be locked onto (203), and, when this is affirmative, the player selects an action which the model he or she is manipulating can take (205).