Method and system for generating and interactively rendering object-based audio
A method for generating an object-based audio program that is renderable in a personalizable manner and includes a speaker channel bed that is renderable without selecting other program content (e.g., to provide a default full range audio experience). Other embodiments include the steps of deliverin...
Gespeichert in:
Hauptverfasser: | , , , , |
---|---|
Format: | Patent |
Sprache: | chi ; eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | A method for generating an object-based audio program that is renderable in a personalizable manner and includes a speaker channel bed that is renderable without selecting other program content (e.g., to provide a default full range audio experience). Other embodiments include the steps of delivering, decoding and/or rendering such a program. Rendering of content of the acoustic bed or rendering of selected mixings of other content of the program may provide an immersive experience. A program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), loudspeaker channel beds, and other loudspeaker channels. Another aspect is an audio processing unit (e.g., an encoder or decoder) configured to perform any embodiment of the method, or which includes a buffer memory storing at least one frame (or other segment) of an object-based audio program (or bitstream thereof) generated according to any embodiment of the method.
用于生成基于对象的音频节目的方法,该基于对象的音频节目是以可个性 |
---|