Virtual and real world content creation, devices, systems, and methods

The present disclosure relates to devices, systems, and methods for enabling a user to create virtual and real-world game content to provide a player with physically attractive virtual content anchored to a real-world location. Content creators are provided with a set of "drag-and-drop" mo...

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Bibliographische Detailangaben
Hauptverfasser: WIACEK JOHN, FYFE JACK TYLER, VACHE NICHOLAS JAMES, MADDEN, MICHAEL, E, GILL MATTHEW WAYNE, ANDERSON SEAN SEMLER, JESSE WILLIAM SNYDER
Format: Patent
Sprache:chi ; eng
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Zusammenfassung:The present disclosure relates to devices, systems, and methods for enabling a user to create virtual and real-world game content to provide a player with physically attractive virtual content anchored to a real-world location. Content creators are provided with a set of "drag-and-drop" modular assets (e.g., encountering object tiles, content tiles, creatures, boxes, rooms, vehicles, etc.) that may be aggregated together to form a complete set of content (e.g., terrestrial, checkpoints, puzzles, etc.) through which players can participate in games via the real world. Each individual modular asset may include a set of in-game challenge criteria, the in-game challenge associated with the asset must be completed if the set of in-game challenge criteria is met. 本披露内容涉及用于使用户能够创建虚拟和现实世界游戏内容以向玩家提供锚定到现实世界位置的物理上吸引人的虚拟内容的装置、系统和方法。为内容创建者提供一组"拖放式"模块化资产(例如,遭遇物图块、内容图块、生物、箱子、房间、车辆等),这些模块化资产可以被聚集在一起,以形成完整的内容集合(例如,地牢、关卡、谜题等),通过该完整的内容集合,玩家能够经由现实世界参与游戏。每个单独的模块化资产可以包括一组游戏内挑战标准,必须满足该组游戏内挑战标准才能完成与该资产相关联的游戏内挑战。