Method for carrying out chess and card game behavior cloning based on factorization machine
A chess and card game behavior cloning method based on a factorization machine comprises the steps: selecting discrete input features as input, and expressing the discrete input features through a binary state that whether neurons are activated or not; and training a factorization machine model, sor...
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Sprache: | chi ; eng |
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Zusammenfassung: | A chess and card game behavior cloning method based on a factorization machine comprises the steps: selecting discrete input features as input, and expressing the discrete input features through a binary state that whether neurons are activated or not; and training a factorization machine model, sorting by changing the model and recalculating a loss function, selecting m groups of input feature pairs for combination to obtain newly added m input features, repeating until the number of neurons is greater than a set value, and connecting the finally combined input features with a model for retraining. A factorization machine is used for training to obtain the strength of the influence of correlation between neurons on a result to determine a connection structure when the neural network is constructed, a proper feature combination is extracted before a full connection layer, the characteristic that a common artificial neural network is convenient to calculate is reserved, the combination of multiple input featur |
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