Human animation multiplexing method and system
The invention relates to a humanoid animation multiplexing method and system, and relates to the technical field of computer animation. The method comprises the steps of analyzing a skeleton system of a human shape model, including obtaining a father-son relationship of joint nodes; determining an i...
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Format: | Patent |
Sprache: | chi ; eng |
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Zusammenfassung: | The invention relates to a humanoid animation multiplexing method and system, and relates to the technical field of computer animation. The method comprises the steps of analyzing a skeleton system of a human shape model, including obtaining a father-son relationship of joint nodes; determining an initial skeleton state of the target model; adjusting the skeleton state of the target model to a first posture state; and according to the first posture state, obtaining redirection data of a target model through animation data of a source model. According to the humanoid animation multiplexing method and system, correct redirection processing is carried out on the animation data, a process guiding mode is adopted, the user is guided to complete and achieve the animation multiplexing function between the two models containing the humanoid skeleton, and the vividness degree of a user scene is effectively improved.
本申请涉及一种人形动画复用方法及系统,涉及计算机动画技术领域。所述方法包括剖析人形模型的骨骼系统,包括获取关节节点的父子关系;确定目标模型的初始骨骼状态;调整所述目标模型的骨骼状态至第一姿势状态;根据所述第 |
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