INDUCING HIGHER INPUT LATENCY IN MULTIPLAYER PROGRAMS
A server computing device for inducing latency on target input streams is provided. The server computing device includes a processor configured to receive a plurality of input streams from a respective plurality of client computing devices. Each input stream includes a plurality of inputs controllin...
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Format: | Patent |
Sprache: | chi ; eng |
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Zusammenfassung: | A server computing device for inducing latency on target input streams is provided. The server computing device includes a processor configured to receive a plurality of input streams from a respective plurality of client computing devices. Each input stream includes a plurality of inputs controlling actions of respective characters in a multiplayer online software program. The processor is further configured to determine a latency of each of the input streams, identify a higher latency input stream and a lower latency input stream among the plurality of input streams, and induce a higher latency in the lower latency input stream to narrow a difference in latency between the higher latency input stream and the lower latency input stream.
提供了一种用于在目标输入流上引入等待时间的服务器计算设备。该服务器计算设备包括处理器,该处理器被配置成从相应的多个客户端计算设备接收多个输入流。每个输入流包括控制多玩家在线软件程序中的相应角色的动作的多个输入。该处理器被进一步配置成:确定该输入流中的每一个输入流的等待时间;在该多个输入流中标识较高等待时间输入流和较低等待时间输入流;以及在该较低等待时间输入流中引入较高等待时间以缩小该较高等待时间输入流与该较低等待时间输入流之间的等待时间差。 |
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